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The Shack - UE5 Cinematic Shot

Hello there!
I'm here with a late-night doodle in UE5.

During an amazing ride through the snowy mountains here in Italy, I stumbled upon this incredible shack that immediately caught my attention.

Since I had my DJI Mini with me, I couldn't resist—so we stopped to take a bunch of shots to process later in Reality Capture.

The weather was overcast—not a cool day to ride, but the perfect time to scan! 😃

I took a couple of manual spiral shots of the shack, and then we were back on our bikes.

Back home, it was time to get to work:
-I processed the scan in Reality Capture, and it turned out really well for what I had in mind.
-I used Gaea to quickly generate a background mesh for my scene in UE5.
-I created a quick landscape material, experimenting with Nanite tessellation for the snow in the foreground.
-I also made a material function that blends materials based on camera distance to avoid ugly tiling issues on the landscape.
-I imported a bunch of VDBs for the clouds, which blew me away! (First time using VDBs in UE—super cool stuff, I really need to dig deeper into it.)
-I set up a Sequencer for the shots.
-I did some post-processing in Unreal and color grading in DaVinci Resolve.

And that's it! Hope you find it interesting! 😊

Cheers!

UE5 Cinematic

Reality Capture Camera Alignment

Reality Capture Camera Alignment

Reality Capture Meshing

Reality Capture Meshing

DJI Mini 3 Pro Spiral Capture

I couldn't resist...

I couldn't resist...

Taking the Shots...

Taking the Shots...

Gaea Background Mountain Progression

Gaea Background Mountain Progression

Gaea Background Snowy Mountain

Gaea Background Snowy Mountain

Grading in Resolve

Grading in Resolve

Distance Blend Material Function

Landscape Nanite Displacement